The PACOPS modification for Command Operations Battles from the Bulge has been discontinued. The reason for this is twofold: 1) I simply lost interest in the project as a whole, and 2) when that interest returned I found out that I could no longer play the game to a suitable extent.
There is an issue with CO and AMD video cards which results in a menu scaling issue where the text overruns the game screens. This was not an issue for two years until one day it started on my Windows 7 machine. Two posts in the forums (one at Matrix, the other at Lock and Load) yielded zero assistance.
I then rebuilt my Windows XP gaming rig and the game ran flawlessly on an NVidia card until I upgraded to Windows XP SP 3. Now the game cannot install the Battles from the Bulge expansion pack, and when attempting to reinstall the base game that as well now fails.
So my overall options are to 1) buy an NVidia card for my current gaming rig, or 2) reinstall Windows XP SP2 on my other rig and see where that gets me (the more likely option).
In either case at this time I am heavily involved in another game, so it will be some time before I return to this series. Given that the developer has moved to another publisher and released a newer version of the same game, there is no ongoing support for CO1 so therefore my project is discontinued at this time.
I would personally like to thank Jim Carravallah for his outstanding mapmaking contributions, as well as Miquel Ramirez for his technical input and expertise. Both have contributed greatly to this project and should be duly recognized for their efforts.
Thanks everyone – Ranger, out.
Tuesday, April 29, 2014
Thursday, February 27, 2014
A large amount of these infantry support howitzers remained in China following the end of World War II and were utilized by the People’s Liberation Army who began manufacturing ammunition for the surviving weapons for use in their military. The weapon was used as late as the Vietnam War by the Viet Cong.
Wednesday, February 5, 2014
Saturday, February 1, 2014
The Type 94 began production in 1936 with approximately 3,400 units produced. It could fire both HE and AP rounds and was usually assigned in groups of four to combat infantry regiments. Although the weapon had performed well against Soviet light armor, it was obsolete when facing Allied armor such as the Sherman tank.
Thursday, January 23, 2014
Thursday, January 16, 2014
The original concept was to field these weapons in flamethrower companies comprised of between 6-20 units, and these companies were organized into engineer regiments within a typical infantry division. The base unit contains 20 soldiers with 20 flamethrower weapons, with an infantry value of 20, a recon value of 4 and an engineer value of 2 (based on guidelines set forth in the estab editor manual).
Wednesday, January 8, 2014
For this effort I will clone the American 155mm M1A1 gun and edit various parameters in order to mutate it into a plausible weapon for the Japanese forces. For the aper and the bombard ammunition I will use the existing JPN Type 1 HE Shell. Several sources reference that the shell was considerably heavier than that used in other 150mm howitzers; however I have not located a specific reference to the shell weight to make a credible change to the cloned data.
Wednesday, January 1, 2014
I will also be posting the first alpha build of the PACOPS mod which contains battle specific Force Lists for use in the Scenario Editor. A sample mission that mimics the landings by US Marines on Green and Red Beaches on D-Day, June 15 1944 and the tragic counterattack launched by tanks of the Imperial Japanese Army’s 9th Armored Regiment is also included.