I will also be posting the first alpha build of the PACOPS
mod which contains battle specific Force Lists for use in the Scenario Editor.
A sample mission that mimics the landings by US Marines on Green and Red
Beaches on D-Day, June 15 1944 and the tragic counterattack launched by tanks
of the Imperial Japanese Army’s 9th Armored Regiment is also included.
The heavy work was adding a 47mm main gun variant Type 97 Chi-Ha Medium Tank, and constructing a brand new Type 95 Ha-Go Light Tank with a 37mm main gun to round out the basic armor setup for a Japanese armor company. Also included in the estab tweaks was a wholesale change to the naming convention of created files using “JPN” at the front to easily identify the items in the Estab Editor.
This is the basic data entry in the General Tab of the unit
in the Estab Editor.
This is a comparison of the two Type 97 Chi-Ha variants in
the mod: one is fitted with the original 57mm main gun, and the other is the
improved model with the 47mm main gun (longer barrel and higher muzzle velocity).
Scenario Testing
The following scenario is a test run for the estab work
against a historical setting, that being the initial D-Day landings on Red and
Green Beach by the 6th and 8th Marine Infantry Regiments. From my initial
research, the Japanese counterattack by the 9th Armored Regiment did not occur
until much later that night and was soundly repulsed by the Marines; however I
have them attacking here at the start of the scenario just to test out the vehicle
work so far.
The initial briefing for the test scenario follows a general
format I have been using for some time.
Standard Reinforcement Schedules exist because I like
placing units in the Scenario Editor for intelligence purposes, then removing
them to be added to a Standard force list for each side so that I can easily
adjust the Min and Max Arrival Strength level settings to affect their initial deployments.
The initial deployment of the 9th Armored Regiment north of
Garapan on the coastal road: I order the group to perform a simple probe south
into the first objective (Red Beach) adjusting only the rest, setting it to minimum.
This is a comparison of several in game panels for the basic
“IJA Armor Coy” estab file. As mentioned elsewhere in this blog, I could use
some assistance in collecting specific data for these units that is easily
referenced on the web which details factors that can be input into the Estab
Editor fields (such as weapon accuracy at various ranges, fuel capacity, etc.)
Of course if there is a glaring error, I would appreciate constructive feedback
and references to the correct data.
D01 12:00 The Japanese probe is being met by elements of the
6th Marine Infantry Regiment that landed on Red Beach. The
regimental headquarters unit is taking a pounding having lost its 57mm variant
Chi-Ha’s and are now down to just two medium and one light tank. They will not
last against the Marines.
D02 00:00 Things are continuing to deteriorate for the Imperial
Japanese Army’s 9th Armored Regiment as they are down to only two units and 15
tanks (nine medium and six light).
D02 06:00 Day breaks upon the beachhead with 1st
Coy down to five tanks and facing encirclement by several infantry companies,
while 3rd Coy is down to eight tanks but are not utilizing them properly
as they are parked well off of the objective, just south of Garapan. I detach 3rd
Coy and issue a separate attack order straight into the heart of the Allies.
After-action Report
D02 12:00 The battle ends in the expected Decisive Defeat
for the Japanese. My forces were down to one unit and a total of five tanks
(three medium, two light). Overall 41 armored fighting vehicles were lost to
179 personnel on the Marines side.
The signature is a simple Google translation of Lieutenant
General Yoshitsugu Saito, and I have no idea if this is a true representation
of how a Japanese officer would have signed some official document. If someone
has a valid representation of what something like this should be, please send
it to me so that I can incorporate it into the Scenario Editor text and
graphics.
Change Log
Estabs
Renamed all weapons, ammunition and vehicles with JPN as a
frontend modifier.
Renamed all Forces with IJA or IJN (army or navy) as a frontend modifier.
Removed organic infantry assigned to the IJA Type 97 Bn Tac HQ force.
For the vehicle JPN Type 97 Chi-Ha I changed several data entries to match that of the Carro Armato M11/39 tank vehicle estab from COTA1. ***
Created an improved version of the Chi-Ha: There is now the original configuration JPN Type 97 Chi-Ha (57mm) and the improved variant, JPN Type 97 Chi-Ha (47mm). In a tank company of 10, I will have 6 57mm and 4 47mm tanks.
Renamed all Forces with IJA or IJN (army or navy) as a frontend modifier.
Removed organic infantry assigned to the IJA Type 97 Bn Tac HQ force.
For the vehicle JPN Type 97 Chi-Ha I changed several data entries to match that of the Carro Armato M11/39 tank vehicle estab from COTA1. ***
Created an improved version of the Chi-Ha: There is now the original configuration JPN Type 97 Chi-Ha (57mm) and the improved variant, JPN Type 97 Chi-Ha (47mm). In a tank company of 10, I will have 6 57mm and 4 47mm tanks.
Scenarios
Changed lower bar from white to light gray to make it easier
to visually reference detached units.
*** This is a temporary change to make the unit more unlike
the base unit that was cloned. I would still like to have some community
members provide data on the vehicle statistics that is relevant to the data
input fields in the Estab Editor.
Alpha Build
The first release of the PACOPS mod is being provided for a
functional review of the work already performed. It is in no way complete and
is being provided as a work-in-progress example to solicit feedback from other
members of the team and the larger Command Operations community.
The folder structure of the download follows the folder
structure of the typical game installation: if something is in an Estab folder
in the download, put it in the Estab folder of your core game installation. If
you encounter any error in using the mod, please leave a comment in this post,
not on the Matrix Forums.
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