Just after midnight on June 16, 1944 the Japanese forces made a large counterattack against the US 6th Marine Regiment on the beachhead near Charan Kanoa and were soundly repulsed due to inexperience in mounting tactical armored engagements. The Marines were able to concentrate their firepower on the assault and were augmented by naval gunfire.
Monday, December 23, 2013
Type 97 Chi-Ha Medium Tank
Just after midnight on June 16, 1944 the Japanese forces made a large counterattack against the US 6th Marine Regiment on the beachhead near Charan Kanoa and were soundly repulsed due to inexperience in mounting tactical armored engagements. The Marines were able to concentrate their firepower on the assault and were augmented by naval gunfire.
Sunday, December 22, 2013
Saipan Map Progress Report
Creating an accurate map of any historical territory that is
usable by the game engine can be a challenge, but team member Jim Carravallah
has pulled out all of the stops on this effort by creating a faithful
representation of Saipan Island for the PACOPS modification. Although this is
still a work in progress effort by Jim, it is far enough along to provide a
sneak peak to the community:
Saturday, December 21, 2013
Force List Progress
Fortunately a great deal of the ground work for the Marines (1944 version) had already been accomplished when I created the I Marine Amphibious Corps HQ previously (which serves as the backbone of the current Marine Corps 2.0 mod). Additional work needs to be done as some of the sources I have referenced seem to have minor conflicts in data.
Friday, December 20, 2013
Type 89 Grenade Discharger
The version used for PACOPS will be based on the 5cm leGrW 36, and the ammunition will be cloned from the 5cm GrW HE ammunition with adjustments to some parameters. These weapons will be added to the existing Japanese basic infantry company establishment, and may at a later date also be added to a newly created mortar section or other units that had organic light mortar.
Wednesday, December 18, 2013
PACOPS Type 38 Arisaka Rifle
The Type 38 I am currently modeling in the game is the “standard issue” 1.280 mm (50.4 in) version, however this might change with additional research into Japanese combat formations, especially when it gets down to the creation of specific force lists for actual battle. At this length it was the longest rifle of the war primarily due to Japan’s emphasis on bayonet training at the time.
Thursday, December 12, 2013
Trial by Fire
The three landing battalions arrive a day ahead of their regimental HQ and support units which must come from far west of the area of operations due to their heavy supply trucks and other vehicles requiring roadways. Ammunition can become scarce during this time so it is important to utilize the landing force quickly and decisively to avoid being pinned down on the “beach”.
Monday, December 9, 2013
PACOPS Type 99 Arisaka Rifle
Produced at nine different locations and in four variants, over three million rifles were built between 1939 and the end of the war. The weapon weighed 3.7kg, was 44 inches long and had a barrel length of 25.87 inches. It fired a 7.7X58mm Arisaka cartridge at a muzzle velocity of 730 m/s and had a five round internal box magazine with a stripper clip.
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