Tim is a veteran of the US Army and the US Navy and has been an avid video gamer since Keystone Kapers on the Atari 2600 in 1983. Game editing and modding experience ranges from first-person shooters like Operation Flashpoint and Raven Shield, to wargames such as Conquest of the Aegean and Command Operations: Battles from the Bulge.
Tim’s primary focus on the project is creating estab components such as ammo, weapons, vehicles and units, as well as detailed force lists for use in battle-specific scenarios.
Jim Carravallah, Detroit, Michigan
Jim discovered war gaming as an adjunct to his interest in history.
To him, it seemed as though every historical event included exclamation points where wars and the leaders in those wars shaped ensuing historical activity.
With history turning on the national leaders who shaped strategies and the generals whose battlefield leadership implemented those strategies, it seemed logical to explore the “what could have been” issues with re-enactments of those battles.
Starting with the American Civil War, his interest in historical battles has transitioned to purchasing war games that reflected eras from Caesar’s conquests for Rome to NATO operations in Iraq and Afghanistan in this century. His particular interest is World War II where his father fought as part of the Army Air Forces in Europe, and his best friend’s father fought with the Marines in the Pacific.
Working on PACOPS is an opportunity for him to bring some simulation realism on a par with BftB to the Pacific theater of operations in World War II, where much of the US’ current history and economic viability was shaped.
His initial effort is to provide Tim Williams a map and battle space where the Marine Corps mod can be deployed against realistic Japanese forces.
Jim discovered war gaming as an adjunct to his interest in history.
To him, it seemed as though every historical event included exclamation points where wars and the leaders in those wars shaped ensuing historical activity.
With history turning on the national leaders who shaped strategies and the generals whose battlefield leadership implemented those strategies, it seemed logical to explore the “what could have been” issues with re-enactments of those battles.
Starting with the American Civil War, his interest in historical battles has transitioned to purchasing war games that reflected eras from Caesar’s conquests for Rome to NATO operations in Iraq and Afghanistan in this century. His particular interest is World War II where his father fought as part of the Army Air Forces in Europe, and his best friend’s father fought with the Marines in the Pacific.
Working on PACOPS is an opportunity for him to bring some simulation realism on a par with BftB to the Pacific theater of operations in World War II, where much of the US’ current history and economic viability was shaped.
His initial effort is to provide Tim Williams a map and battle space where the Marine Corps mod can be deployed against realistic Japanese forces.
Miquel Ramirez, Melbourne, Australia
For Miquel wargaming is a tool to better understand the past and to see to what degree written histories get it "right" - written accounts of battles, campaigns or policy making convey always a partial perspective, that of the author. He considers Command Ops to be the pinnacle of computer wargames, capable of "getting right" the course of events in the battlefield as no other wargame has ever been able to. Second World War Pacific Theater isn't very well understood and hasn't either received much attention from wargame authors at the operational level. Miquel is delighted to help both Tim and Jim to get the most detailed - yet playable - account of the dramatic fighting in that theater ever available to wargaming enthusiasts.
For Miquel wargaming is a tool to better understand the past and to see to what degree written histories get it "right" - written accounts of battles, campaigns or policy making convey always a partial perspective, that of the author. He considers Command Ops to be the pinnacle of computer wargames, capable of "getting right" the course of events in the battlefield as no other wargame has ever been able to. Second World War Pacific Theater isn't very well understood and hasn't either received much attention from wargame authors at the operational level. Miquel is delighted to help both Tim and Jim to get the most detailed - yet playable - account of the dramatic fighting in that theater ever available to wargaming enthusiasts.
Contact
If you wish to contact anyone on the team, the best method is to send a private message through the Matrix Games forums.
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