Showing posts with label Testing. Show all posts
Showing posts with label Testing. Show all posts
Tuesday, April 29, 2014
Status Update
Thursday, January 23, 2014
Saipan Map Progress Report
The latest iteration of the Saipan map being worked on
exclusively by team member Jim Carravallah:
Full size image is available here.
Thursday, January 16, 2014
Type 93 Flamethrower
The original concept was to field these weapons in
flamethrower companies comprised of between 6-20 units, and these companies
were organized into engineer regiments within a typical infantry division. The
base unit contains 20 soldiers with 20 flamethrower weapons, with an infantry
value of 20, a recon value of 4 and an engineer value of 2 (based on guidelines
set forth in the estab editor manual).
Wednesday, January 8, 2014
Type 89 15cm Cannon
For this effort I will clone the American 155mm M1A1 gun and
edit various parameters in order to mutate it into a plausible weapon for the
Japanese forces. For the aper and the bombard ammunition I will use the
existing JPN Type 1 HE Shell. Several sources reference that the shell was
considerably heavier than that used in other 150mm howitzers; however I have
not located a specific reference to the shell weight to make a credible change to the cloned data.
Wednesday, January 1, 2014
Progress Report and Alpha Build 1.0
I will also be posting the first alpha build of the PACOPS
mod which contains battle specific Force Lists for use in the Scenario Editor.
A sample mission that mimics the landings by US Marines on Green and Red
Beaches on D-Day, June 15 1944 and the tragic counterattack launched by tanks
of the Imperial Japanese Army’s 9th Armored Regiment is also included.
Monday, December 23, 2013
Type 97 Chi-Ha Medium Tank
Just after midnight on June 16, 1944 the Japanese forces made a large counterattack against the US 6th Marine Regiment on the beachhead near Charan Kanoa and were soundly repulsed due to inexperience in mounting tactical armored engagements. The Marines were able to concentrate their firepower on the assault and were augmented by naval gunfire.
Sunday, December 22, 2013
Saipan Map Progress Report
Creating an accurate map of any historical territory that is
usable by the game engine can be a challenge, but team member Jim Carravallah
has pulled out all of the stops on this effort by creating a faithful
representation of Saipan Island for the PACOPS modification. Although this is
still a work in progress effort by Jim, it is far enough along to provide a
sneak peak to the community:
Friday, December 20, 2013
Type 89 Grenade Discharger
The version used for PACOPS will be based on the 5cm leGrW 36, and the ammunition will be cloned from the 5cm GrW HE ammunition with adjustments to some parameters. These weapons will be added to the existing Japanese basic infantry company establishment, and may at a later date also be added to a newly created mortar section or other units that had organic light mortar.
Wednesday, December 18, 2013
PACOPS Type 38 Arisaka Rifle
The Type 38 I am currently modeling in the game is the “standard issue” 1.280 mm (50.4 in) version, however this might change with additional research into Japanese combat formations, especially when it gets down to the creation of specific force lists for actual battle. At this length it was the longest rifle of the war primarily due to Japan’s emphasis on bayonet training at the time.
Monday, December 9, 2013
PACOPS Type 99 Arisaka Rifle
Produced at nine different locations and in four variants, over three million rifles were built between 1939 and the end of the war. The weapon weighed 3.7kg, was 44 inches long and had a barrel length of 25.87 inches. It fired a 7.7X58mm Arisaka cartridge at a muzzle velocity of 730 m/s and had a five round internal box magazine with a stripper clip.
Wednesday, November 27, 2013
PACOPS – Pacific Theater Operations
Work is presently underway to bring the Marines to the Pacific
and those efforts center on the creation of maps, establishments and force
lists. Once those core components are complete, then the painstaking task of
developing accurate battle scenarios will take place.
Subscribe to:
Posts (Atom)
